1. Interactivity and Narratives (1500 words) – A comparison of two interactive artworks (Jonathan Harris’s IWYTWM and Wodiczko’s Tijuana Projection), on the artworks’ effectiveness and narrative methods.
  2. Interactive Art – A Sensorial Aesthetic (2000 words) – A paper championing the genre of interactive art, arguing that its non-linear narrative, open form and engagement of the sensorium, mirrors our daily real-life experiences as a simulacrum of reality.


  1. Singapore Biennale 2011 – assessing the two works at Marina Bay (2000 words) – By tapping on curators, artists, educators and other art professionals, this research paper aims to collect opinions and qualitative data in order to make an assessment of the two interactive artworks situated at Marina Bay as part of the Singapore Biennale 2011.
  2. How new media art can convey a socio-cultural narrative (1500 words) – A paper on how new media art can convey a socio-cultural narrative – by using the Internet as medium, through using real time interactivity, and the mediation of public space, using artworks as examples.
  3. Interactivity in Contemporary Art (2500 words) – A paper on how interactivity arrived within contemporary art from its art-historical roots in conceptual art, and how interactivity has contributed to the effectiveness of contemporary art.
  4. A House is not a Home (6000 words) – A coffee table book about the social and communal aspects of Singapore’s public housing, told through site visits to the last kampong in Singapore – Lorong Buangkok, Toa Payoh HDB estate and The Pinnacle. Also includes academic research and the voices of Singaporean artists. Download the PDF here.


  1. Understanding freedom and control in art through a Marxist approach (3000 words) – A paper on defining freedom and control in art through a Marxist approach and applying the theory to well-known contemporary artists as well as my own artworks.
  2. The new media artist as agent for a participatory museum (6000 words) – A thesis making recommendations for artists who work with museums using new media as the tool of choice. Uses some museum theory and new media theory.


  1. Telematic art using bodily interaction as cultural exposition (4600 words) – This thesis posits that telepresence art wherein the body is seen, combined with networked telematics, is art that reveals and exposes culture (broad layman definition). This paper draws heavily from the culture theory of Edward T Hall. 
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